﻿using System;

namespace Unity.PerformanceTesting.Exceptions
{
    [Serializable]
    public class PerformanceTestException : System.Exception
    {
        public PerformanceTestException() : base()
        {
        }

        public PerformanceTestException(string message) : base(message)
        {
        }

        public PerformanceTestException(string message, System.Exception inner) : base(message, inner)
        {
        }

        protected PerformanceTestException(System.Runtime.Serialization.SerializationInfo info,
            System.Runtime.Serialization.StreamingContext context)
        {
        }
    }
}